Toadification Turn Sim into a Toad, to undo the spell your Sim can pick them up and kiss them. Beauty or Beast Transform the Sim into a mule, witnessing Sims may also transform into mules. Relationship Boost Boosts relationship with Sim. Enchant Cast this spell on a gnome to make him alive and do chores for you. Dish Wish Clears all the dirty dishes on the lot. Shed Your Skin Turns your Sim into a ghost but during the day it will cause snakes on your lot!
Make a sim nude and watch them get humiliated. Magic bubble. Keep all your sims motives green for 1 whole day. Dream job. Gain any job at any skill level anytime. GnoGnomon, and its associated object GnoGustus, provide your Sims with the ability to cast spells.
The system of magic, and the spells themselves, are inspired by nethack the best computer game there is, see www. Now you can have this mushroom in your game. Creates magical growths, including a climbable beanstalk and crystals with charges; all can be walked through. This end table is a two tile object: there's an empty tile beside the visible end table.
So skip the small talk! Cut the chit chat! Get rid of the gab, and get some of that double green plus plus feeling the magical way; with a quick Relationship Boost. You don't think inanimate objects are just "born" enchanted, do you? They have to be enchanted by a Sim. Enchanting brings out the true nature of a thing: that which an object has been longing to show off to the world.
But it takes a special type of thing to be enchanted, and even then, some do more than others, but some lifelike objects have been rumored to animate after being enchanted. Causes targeted objects to catch on fire. More likely if the caster has a low Mechanical skill or is in bad mood. Put that special someone in that special mood, or just put anyone in a happy mood, by casting a quick dose of Get Happy. Make sure your intentions are good, as mean spirited Sims may find themselves less than happy after this manipulation of mood.
Drops the mood of a targeted Sim if the target has a low Nice personality score, unless the target also has a low mood. Can be cast on a Target without interrupting the actions of the target.
Can be cast on either children or adults. Put a smile on your Sims' faces, or better yet, above their heads! The Smiley Face spell is designed to create the pheremonal effects normally generated when two Sims reach a point in their relationship that they would consider themselves friends, but be careful not to manipulate a manipulator, or you may turn that frown back around.
There's really not much to this spell, other than the folding of space and time to create a semi-rigid, but temporal, vortex beneath the feet of the Banished Sim. Now, you ask, why would you banish someone to someplace deep in the void of space and time?
Why not? Because you can. Because they're annoying you. Because they're getting a bit touchy feely with someone that you'd rather was getting touchy feely with you. Who needs a reason? What could go wrong? And they always come back. Like a bolt of inspiration, this spell channels nine forces of nature into a semi-tangible skein, which is then rendered to a chemical level through the magic continuum, whereby it is turned into electro-chemical synaptic impulses which immediately coagulate in such a way as to render the two Sims involved in the casting hopelessly in love.
It's just that simple! Though the presence of two magic wands in the equation seems to reduce synaptic and chemical involvement in the final stages of the spell. Caster is struck by lightning, and loses most of their comfort and energy, if target Sim has a wand. The art of mesmerism is an ancient practice, developed by very intelligent, and very lazy Sims.
It involves a balance of mind power and magical substances that when combined, lull the subject into a state of peaceful calm, which allows the power of magical suggestion to take over. A hypnotized Sim will never take part in any suggested activity that goes against their moral fiber, but they'll certainly do menial things the caster can't get anyone else to do for them. The spell is a manipulation of "will", and what exactly "will" is is a bit unclear, so make sure you don't try it on someone who is clearer on the definition.
Hypnotizes a target Sim and forces them to perform certain actions. Each increases the relationship between caster and target, but reduces Comfort and Fun of the caster. The player will be shown a dialog with three actions, and will be able to choose one. In the end, life really comes down to one question, a conundrum if you will, The Big Question. Can these two Sims spend the rest of their lives together?
Sometimes it seems as if the answer to this question is fated to be "NO". There are only so many boxes of chocolate and diamond rings that one Sim can give to another, and only so many times a Sim can handle rejection. So forget fate. Forget social expectations, and let your magic pop The Big Question! But take note, with magical questions: the bigger they are, the smaller they fall. Lowers the relationship between caster and target, and makes the caster transparent and small, if targeted Sim has a wand.
Sometimes, just in a passing glance, you catch your pet looking at you in a way that is unmistakably Sim-like. You actually think for a moment, while you lie alone in bed, that they are trying to tell you something. But it's obviously a figment of your overactive imagination. Well, it's not! They ARE trying to tell you something! They see you're in need of a true companion. They know you'd like to speak with them in a language you both can understand, even if it's only for a little while.
Your pet knows a friend in need is A Friend Indeed. Cats will run away from the caster, and Dogs will attack the caster, if the targeted pet is in a bad mood. Requires The Sims: Unleashed expansion pack. The spell is irreversible once cast and the game will be immediately saved. Do you have a friend bothered by childish woes? Well, tell 'em to Get Happy Jr.!
Because happy days are here to stay with nothing more than a quick flick of the wrist, and a sparkle of the wand. Make sure your intentions are good though; mean spirited kids may find themselves less than happy after this manipulation of mood. You can't expect to play with those imaginary friends for ever? Or can you?
Well, with a little jolt of smiley face you'll finally be able to spend a little quality time with some of those "non-magical" kids.
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