Foxhole game portal review




















Team up with hundreds of players to turn the tide of the battle. Any of your actions can affect the entire open world. As you make decisions, you will face the consequences and horrors of war.. Every unit in Foxhole is controlled by a live player. You have to take control of every aspect of the game: the production of weapons, the construction of buildings and equipment, combat strategies and much more.

At any moment, things can go wrong, as you planned, which will lead to new game situations. Learn to get out of any difficulties and change your strategy on the fly. Feel like you really are on the battlefield. Capture control points, recapture settlements, hold positions, etc. Create alliances together with other players and oppose a common enemy. The top-down view means that you only have a few seconds to see oncoming vehicles or obstacles so you are constantly forced to pay attention to what you are doing.

I once tabbed out for a second to send a Discord message and ended up crashing into another logistics guy. His name was Burt Reynolds. Poor guy must have had enough of that in Saints Row 3. Logistics is a long process, but there are few games that actually have the backbone of social mechanics and communication to make the process as worthwhile as it was in Foxhole. There is a natural pacing and anxiety to it as well. I turned a corner and caught sight of an enemy saboteur.

The next five minutes of driving were grippingly scary as I waited for a landmine to take me out, and only felt safe again when I pulled into a friendly town. It's a refined part of the game that's not thrown in as an afterthought, and as someone who likes these deep mechanics in games, I really appreciated the care put into it.

Another feature that makes this game feel very real is the length of time it takes for events to occur. I spent a while in a central area of the map, which consisted of a small town and a bridge.

For hours my team and the opposing team played a bloody game of tug of war over this small territory as part of the games massive ongoing war, retreating and counter-attacking. I would die and run back to the fight and find us pushed deep into enemy territory, only to be forced back into familiar trenches by the sudden appearance of an anti-infantry gun none of us spotted behind a rock.

This back and forth is fueled by logistics in the background, and for the most part, I felt like I was more or less a meatshield while we waited for artillery to turn up or hunkered down because we ran out of ammo or bandages. Eat that, Call of Duty. I think what marks Foxhole apart from its peers is its community focus. You, as a player, are a part of something far bigger than what you can do alone, just like how real armies operate. Instead of the pretend heroism of most FPS war games, Foxhole focuses on the mass toll war takes on people.

I do, however, feel I am losing a little bit of the experience playing in shorter stretches. War is a long thing, especially in the format that Foxhole uses. Each time you jump into the game you get a readout about how many people have died on both sides in the war - for me, this was hitting six figures on both sides.

Official Announcements. If you are enjoying these updates, please take the time to leave us a review. Field Bridges. If you are enjoying these updates, please take the time to leave us a review on Steam.

Big Summer Update Arrives Sep Tune in for a full preview of what's next for Foxhole. Where to watch: Foxhole Twitch Channel [www.

Foxhole: Entrenched arrives on Sep 22nd! Noble Widow MK. Drummond Loscann 55c.



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  • 1000 / 1000